Portfolio for Eidos-Montréal
Dramatic script for a radio play
In 2017, Materia Collective contracted me to help write a licensed adaptation of a well-known game from 1994. Here's one of the early scenes.
BONUS: See a section from the character bible I developed, here.
In 2015, I took on a few freelance gigs to keep my journalistic skills sharp. Here's my favorite from VGM Academy.
An excerpt from a of short story I hope to turn into a narrative game. Rooted in South American magical realism.
My thoughts on game narrative
I wrote an analysis of game narratives that used Hyper Light Drifter as the main case study. Here, you can see my approach to approaching game narratives from a critical standpoint.
A short, experimental interactive narrative game. Play the game above, or see the design analysis here.
In addition to my experience as Science & Tech section editor, I worked as a staff writer for Science Magazine in Washington, D.C.
Here's my favorite article.